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-
- Make a Movie (button; motion picture camera icon)
- Click to access dialog box (Save dialog box).
- Video (two pull-down menus)
- Select which camera to use in rendering.
- Select to render to Quicktime Movie, or to a series of Numbered PICT files.
- Audio
- Select to “record” No Audio, or Mixed Stereo
- Select the “record” quality (currently limited to 8 bit/22 kHz).
- Compression… (button)
- Access standard QuickTime movie compression settings dialog box.
-
- Make a Photo (button; still camera icon)
- Click to access dialog box (Save dialog box).
- Track
- Select which camera to use in rendering.
-
- Rendering Engine (two pull-down menus)
- Select a rendering engine; brings the rendering engine name to the top of
- the list.
- Click on the name at the top of the list to access the settings dialog box for
- that engine.
-
- Rendering Engine (pull-down menu)
- Quick Render
- Renders objects as solid wireframes (does not include shading, shadows,
- transparency, reflections).
- Hold Option key when clicking on the Still Camera or the Motion Camera
- button to render the scene in wireframe.
- Phong
- Renders objects as shaded solids (does not include shadows,
- transparency, reflections).
- RayTracer
- Renders objects as shaded solids (may include shadows, transparency,
- and reflection).
- AutoStereogram
- Renders scene as a random-dot stereogram — image hidden in a colored-
- dot pattern. Image is viewed by focusing eyes on a point physically behind
- the face of the image (the 3D image “pops out” when the focus is correct).
-
- A stereographic illusion contains a hidden 3-D image. Finding it takes a trick
- that needs a little patience. If you have never attempted to “see” a
- stereographic image you must first understand the process involved. First,
- hold a finger inches from your face and look directly at your finger. The two
- images of your finger will move as your focus shifts. Viewing a stereographic
- image requires the same technique. Place the picture just below eye level
- and concentrate on a wall or object behind it. Now raise the picture directly in
- front of your eyes, but keep them relaxed as if you were still focusing on the
- wall. Hold the picture still and keep your eyes in one spot. Wait for at least 30
- seconds without moving your eyes. The image will eventually fuse together. If
- not, slowly move the picture closer to or away from your face. Another method
- is to hold the image against your face without actually focusing on the image
- (don’t cross your eyes!), then slowly move it away from your face until the
- image comes together. If you still have trouble, then you may be part of the
- ten percent that simply can’t see in stereo.
- RenderMan
- RenderMan must be purchased separately.
- Renders objects as shaded solids (does not include transparency,
- reflections).
- Default Settings (pull-down menu)
- Click to re-set the settings for the render engine shown at the top of the
-
- Frame Size (pull down menu)
- Select a frame size (resolution) for rendering; brings the selected size to the top
- of the list. Click on the name at the top of the list to access Modify Rendering
- Image Size dialog box.
- Modify Rendering Image Size (dialog box)
- Menu Item (pull-down menu)
- Select a frame size.
- Image Size (two data fields)
- Make entries (pixels) to determine the size/resolution of the
- rendered image(s).
-
- All images are rendered at 72 dpi. To get a higher apparent
- resolution, increase the frame size. For example: to get a 3’” x 5” image at
- an apparent resolution of 300 dpi:
- 1) divide the desired resolution by 72 (300 / 72 = 4.2);
- 2) multiply the final image size by 4.2 (3 x 4.2 = 12.6; 5 x 4.2 = 21);
- 3) multiply by 72 (12.6 x 72 = 907; 21 x 72 = 1512)
- Set the frame size to 907 x 1512 pixels
-
- Add/Delete/Replace (three buttons)
- Click to make the appropriate change to the Menu Item pull-down menu.
-
- Camera Type (pull-down menu)
- Select the desired camera type from the list.
- Mono
- Standard camera displays single image.
- Stereo
- Special camera displays double image.
- Stereo (red/blue)
- Special camera displays double, wireframe image (one red, one blue
- slightly offset). Image meant to be viewed with red/blue “3D glasses”.
- Panorama
- See the special portion of this CD devoted to QTVR for an in-depth
- explanation of QTVR technology, and how to create Panorama and Object
- movies using Presenter.
- Object
- See the special portion of this CD devoted to QTVR for an in-depth
- explanation of QTVR technology, and how to create Panorama and Object
- movies using Presenter.
-
- Render Quality Controls (up to six buttons)
- Click a button to toggle “on/off” for rendering. Each feature that is enabled for
- rendering will increase rendering time. This is the “global” control for
- enabling/disabling these render features; except for anti-aliasing, each can be
- controlled at the object level as well by accessing an item’s Cell Info dialog
- (double-click the item).
-
- Dynamic display of up to six buttons, depending on which rendering engine
- is selected: (left to right)
- Click button to toggle on/off for rendering.
- anti-aliasing
- shadows
- textures/shaders
- motion blur (only available from RenderMan rendering engine;
- MacRenderMan must be purchased separately)
- reflectivity
- transparency
-
- Environment Settings (button/color chit)
- Click to access Environment Settings dialog box. Displays rendering
- background color and ambient light color.
-
- X, Y, Z (numeric display)
- Display only of cursor position in the View windows.
-
- View Windows display quality (three buttons)
- Click to toggle “on/off”. Left to right: folder-level bounding box display,
- object-level bounding box display, wireframe display.
-
- Grid display/Grid lock (two buttons)
- Click to toggle “on/off”.
- Grid display
- Displays grid in the View windows. Only available in inches scale; beware of
- turning the grid “on” when the scene scale is much larger than inches.
- Grid lock
- Causes the cursor to snap to the grid.
-